Link fighting Octorocs  Title screen  Link fighting Stalfos
The Legend of Zelda

Created in 1986 by the Japanese mastermind Shigeru Miyamoto, this game was the first of its kind.  It was the first action game with a significant puzzle component, the first major console game to use an overhead perspective in order to allow two-dimension travel across a map, and the first for the NES (Nintendo Entertainment System) to allow the user to save and restart at a later time.  Its franchise has spawned a dozen games and is still going strong.

It was an awesome game, and it's still my favorite for the NES.  The Zelda franchise has produced some amazing games, but the original will always have a special place in my heart container.


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When I was a child, I was taken by the game.  Once I finished it, I had so many ideas for how it could have gone that I decided to design my own Legend of Zelda world.  I didn't have a definite purpose for this; I had a vague idea that I could come up with rules for playing it after it was done.  I designed for the joy of designing.  This project occupied much of my time during the summer between second and third grade.  It was one of my earliest and largest utter wastes of time.  For this reason, I will always remember Zelda with a healthy nostalgia.

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 If you think you remember The Legend of Zelda, cut your teeth on this puzzle that I created many years ago!

Link gets a sword     Entrance to level 1     Link fights Keese

I have played through the game several times.  Until December of 2004, my proudest Zelda-related accomplishment was that I had reached Ganon without using a sword, in both quests.  It is possible, and what's more, I worked out how to do it without any help.  If you decide to try this and need a hint, check out the GameFAQS link below.  That page includes a walkthrough for swordless play.  It also includes a guide for finishing the first quest in under an hour, a challenge I found intriguing.  I promptly worked out my own plan for performing this feat, and after several revisions, consulatations, and failed attempts, I finally managed to beat the 60 minute barrier on January 4th, 2005!  My best time is now 49:56. (I used the Sinead O'Connor album Universal Mother to time myself.)

Now, this is far from any kind of record. There are people out there who can beat the game in as little as 33 minutes. Amazingly, they can do it without getting either of the magic rings or any medicine. I'm not quite at that point, so what I've got here is not for hardcore gamers, but...I dunno, midcore! With that said, here is my under-an-hour walkthrough for The Legend of Zelda!

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I found Zelda Classic in 2004.  This is an awesome internet community that's been around since 1999, building new quests for Zelda emulators and generally having a good time tweaking the game in various ways.  At first I was excited at the prospect of putting some of my childhood ideas into practice.  I began playing a handful of homemade quests and found them intriguing and pleasantly bizarre.  When I downloaded the editor, however, I found that it was difficult to use and rather inflexible.  What's more, I found that a bug kept me from using it, and it had been enough trouble thus far that I gave up--at least for a while.  But to be fair, the editor is a work in progress!  I do still want to learn to use the Zelda Classic editor and make use of the nifty ideas I keep coming up with.

Zelda Classic links:

(The internet community dedicated to creating new quests and tilesets for the original Legend of Zelda.)
The Zelda Classic Homepage
Pure Zelda Classic
Unofficial Official Third Quest Homepage
(The winner of the contest to create a third Zelda quest.)

Walkthroughs:
Text walkthrough (IGN.com)
Illustrated walkthrough (RPG Classics)
GameFAQS walkthroughs and maps

Other links:
NES emulator guide
(Complete with links.  Would you believe there were so many NES emulators?)
Legends of Hyrule RPG
(A role-playing system based on the early Legend of Zelda games.)
NintendoLand's Zelda section
(Info on all the Zelda games.  Comprehensive and high-quality.)

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